Multi/sub- object material in 3ds-Max
Multi/sub- object material is very useful material in side 3d- max. By default we have only 24 material slots. If we need more than 24 than we required this Multi/sub- object material. Multi/sub- object material works on polygon ids. First we have to create polygon ids and then we can use Multi/sub- object material. Here we are going to set id’s first and then with the help of Multi/sub- object material we can assign different materials and texture to it.
Step 1: - Create a model in your scene. We have to set material ids first.
Step2: - For material ids select polygons and go to polygon material ids on command panel. Give any number in the input box. These polygons are now having an id and the id is that number which we have given. You can check this by entering the number and click select id it will highlight the polygons related to that id. You can create as much ids as you want.
Step 3 :- Now go to material editor by pressing shortcut key M. choose an empty material slot and click on standard tab. Here select Multi/sub- object material to load in that slot.
Step5:- Now click in front of an id and choose a material and apply a texture repeat this process for other id slots.
Step 6:- Apply this Multi/sub- object material to your object and click to show in view port. You can see the materials and texture according to your ids are placed.